A vintage rulebook for model railroaders:

Ironhorseman Dec 29, 2006

  1. Ironhorseman

    Ironhorseman April, 2018 Staff Member In Memoriam

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    I don't know who wrote this, but they hit the nail on the head!


    THE RULEBOOK OF MODEL RAILROADING

    With thanks to Murphy and his laws



    Model Railroading is the only hobby that attempts to duplicate
    reality, from trains, trees, and buildings, to grease, weeds,
    and bird poop.

    Given this complexity, it is interesting that model railroaders are generally spared from alcoholism and drug problems. This is probably because we spend all our money on the hobby instead of drugs and drink, and don't have the time to do this anyway, since we're always in the train room.

    Insanity, however, IS a general problem.


    GENERAL RULES

    In order to complete Task 'A', you must first do Task 'B'.

    In order to complete Task 'B', you must complete Task 'C'.

    In order to complete Task 'C', you must first complete Task 'A'.

    The phone will only ring when you have both hands holding a
    freshly-glued joint. The same rule holds for wives and children
    needing your attention. An answering machine will help the
    first condition. The second condition is incurable.

    Cats and model railroads do NOT mix. Keep the door to the train
    room closed at all times.

    Always remember that when measuring things, 2 + 2 = 5 for large
    values of two, and 2 + 2 = 3 for small values of 2.


    SOME RULES FOR ASSEMBLING CAR KITS:

    1. When you get home from the Hobby Shop with your expensive,
    complex new kit, you immediately look at it and inventory the parts.
    Upon inding all are there, you carefully put everything back in the
    box.
    Three days later, when you decide to start the kit, there will
    be at least one part missing.
    2. The instructions will be misplaced, and when you think you
    have them, you will discover half way thru the kit that they are for
    another kit.
    3. Each small part must be dropped on the floor at least once.
    4. At least one of the parts dropped in Step #3 will not be
    found.
    5. At least one part dropped in Step #3 will be broken.
    6. Upon completion of the kit, it must be either A) dropped, or
    B) have glue spilled on it. This is known as 'Weathering'.
    7. Upon passing the Inspection Track, it will immediately derail
    on your layout.
    8. It is amazing how many lineside structures can be made out of
    kits that you have screwed up.


    SOME HELPFUL HINTS FOR KITBASHING:

    Regardless of all your careful planning, your prize-winning
    structure will absolutely not fit in the space you so carefully laid out
    for it.

    The locomotive mechanism which you spent 2 weeks tuning to Swiss
    perfection will fail miserably when you put your beautiful
    superstructure on it.


    DEALING WITH GUESTS:

    Rivet Counters may be easily discouraged by informing them that
    you are a member of an obscure cult that practices human sacrifice.

    Always have a model of a power plant on your layout. This will
    make track power failures and short circuits easily explained as
    'Prototype Practice'.

    Neat little scenes like hobos under a bridge, drunks outside a
    bar, a minor automobile accident on a street, help to divert a guest's
    attention from the obvious fact that half your railroad is
    unfinished.

    When someone utters the phrase 'Toy Trains', immediately go into
    your speech about scale, total realism, prototypical operation, and
    the myriad skills needed to build your empire - carpentry, painting,
    electrical, metal working, plastering, etc. etc. Don't forget a
    litany on creativity. At this point the guest will conclude
    that you are incurably insane and will drop the subject.

    Keep a supply of cigars handy; when a guest wonders why your
    steamers do not emit smoke, light up a cigar and the matter will be
    settled at once.



    RULES OF OPERATION:

    Automatic couplers won't.
    Automatic uncoupling ramps won't either.
    However, both of the above will readily function whenever you
    don't want them to.

    When, out of morbid curiosity, you decide to run your best
    locomotive wide open to see how fast it will haul those 10 cars and
    scratch-built caboose, a series of 12 horrible crunches will inform you that
    you forgot to put your lift-out section in place.

    Derailments and stalls will always happen in tunnels when no
    guests are there. If you are showing off your empire to others, the
    derailments and stalls will always occur in the most visible
    place.
     
  2. stewarttrains98

    stewarttrains98 TrainBoard Member

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    seems to all right to be false. Have seen quite a few of the things listed happed numerous times in numerous places. Good reading.
     
  3. Cleggie

    Cleggie TrainBoard Member

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    Hi Bill,

    Thanks for a good laugh, a bit of comic relef is always appreciated.

    Cheers, Ken.
     

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