I would like to recruit a small group of experienced modellers who would be interested in trying out my linear motor track system. I only build a new layout every year or two, but it would be great to see what more people could achieve. Using a linear motor track system offers some unique possibilities for complete layouts in the tiny scales, and for animations and scenic features in the normal ones. The basic skill requirements are decent levels of ability in general modelling and soldering. If you can build and wire a conventional layout, and build a simple electronic kit, then that should be enough. You may have seen some of the posts or videos of my linear motor powered T Gauge models. Up until now, intellectual property issues and my agreement with the patent owner have meant that I could only make and use this track for my own projects (with a very limited exception a couple of years ago). As of the start of 2022, the situation has changed and these restrictions have disappeared, although there are still some regulatory issues that would obstruct selling commercially. The general plan would be to have interested modellers spend a month or so sketching out ideas, exchanging suggestions, playing with track plans, etc., and only at the end of that phase decide whether or not to commit and go forward. I would then have a suitable batch of track manufactured for the combined set of projects, while also sourcing the components for the controller kits. Payment would not be required until after this point when all the bits and pieces were ready to ship. Ongoing help and support would be provided via this forum, and hopefully each of you would be willing to document your progress in a suitable forum topic (warts and all). This linear motor system was originally designed for T Gauge, but can handle trains from 1:720 (two thirds of T) up to Zn30, and even industrial narrow gauge in N. For roads, the range is 1:480 up to cars only in N. Canal boats, trams, etc. are also viable. The main advantages of a linear motor compared to conventional propulsion are: very reliable running, no track or wheel cleaning, excellent low speeds, long trains, steep gradients, and easy automation. The main drawbacks are: no wheels (models slide along the track), flat (paper) track surface, slightly jerky or wobbly motion, and over-wide double-track spacing. Each piece of track is a small printed circuit board, which get soldered together into a complete layout, hence the requirement for decent soldering skills. Despite of their unusual nature, these track pieces form a complete sectional track system with the usual pros and cons of such a system. To keep things simple, no turnouts will be offered at this time. I would also prefer to limit things to rail only, but if enough people are interested then the 2-lane road pieces could be included as well. The road and rail tracks are compatible, so you can build a road layout using rail track, as long as the wider curves and single lane are acceptable. The absence of turnouts means that your track plans will have to be either basic end-to-end or basic continuous run (preferably more than just a simple oval!). The controller can power up to 8m of track, and has built-in automation that is more than adequate for sequences like an end-to-end shuttle or twice-around-and-stop-at-the-station, all with smooth acceleration and deceleration. You can build your own trains or I can include some of my low-resolution 3D printed models (unpainted versions of those seen in the videos). Prices in USD are expected to be $70 for the controller kit, $35/meter for track, $7/vehicle for trains or cars, $20 shipping from Australia, using PayPal, with a planned maximum of 10 participants. If you are interested, I would suggest starting by watching (or re-watching!) the videos from one or more of my T Gauge layout topics here, followed by a selection of the other videos from the YouTube channel to get a better idea of the full range of possibilities. To experiment with track plans, you can use any common track planning software (such as AnyRail) starting with several lengths of T gauge flex track to create the various pieces of sectional track, then copy and paste as needed. The rail straights are 96mm, 48mm and 36mm long; curves are 122mm radius at 45 and 22.5 degrees and 140mm radius at 45 degrees. Double track spacing is 18mm. If the ends don't quite join up, you can fudge it as long as the ends are perfectly parallel and within 5mm or so. For roads, start with HO or S flex track, and straights are 108mm and 36mm, with curves of 54mm radius at 90 and 45 degrees and 244mm radius at 11.25 degrees. There is also a T piece which is equivalent to a 108mm straight overlaid with two 54mm 90 degree curves. Road designs must line up and join properly - fudging is not possible. You can mix and match road and rail, and the 2-lane road track uses the same 18mm spacing as rail double track. This technology has quite a few subtle differences from conventional model rail, so please feel free to ask questions. Then let us see what happens.